BrAIn Lab Manager
IT University of Copenhagen
OPENING PERSONAL ARCHIVE
PREPARING DESKTOP
DIGITAL DESIGNER
A mix of selected projects, writing, experiments and whatever I couldn't stop thinking about.
A CURATED SELECTION OF PROJECTS
A selection of projects, case studies and process work from my professional and personal practice.
ABOUT THE PERSON BEHIND THE WORK
The experience, education, skills and practical bits, kept simple.
A multidisciplinary creative working across visual design, UX/UI, brand design and digital experiences.
My practice sits at the intersection of brand identity and games, shaped by years of building visual systems from the ground up, from leading design at Playable to designing the identity of ITU LAN and Barma. I am drawn to projects where design has to do real work: making a brand feel trustworthy, making a community feel like it belongs to something, or making a product feel understandable at a glance. I care as much about the thinking behind a decision as the final visual, and I like projects that let me stay close to both.
IT University of Copenhagen
IT University of Copenhagen
Playable
Barma
Draftails
Protolab
UNICEF
Proprodej
CSS
CSS
Master's degree
IT University of Copenhagen
Bachelor's degree
BAA
AP degree
BAA
Secondary education
Eduso
SKILLS
Graphic Design
UI/UX Design
Brand Design
Digital Experiences
TOOLS
Figma
Adobe Creative Suite
HTML / CSS / JavaScript
RESEARCH, ESSAYS AND JUST GENERAL WRITING
Papers, games writing and creative writing, ranging from a full thesis to much shorter pieces. (More to come)
A master's thesis presenting Haunted Hollow, a first-person horror walking-simulator prototype with a linear, choice-free corridor design, exploring whether restricting player agency (rather than granting it) can sustain engagement in horror games through sustained dread and a simulated livestream chat system.
A conceptual paper proposing a structural framework for identifying "unfair design" in games as a systemic property distinct from difficulty and abusive/exploitative design, defined through the criteria of consistency, transparency, proportionality, and support for player learning and agency.
SMALL THINGS
My small loose collection of music, drawings, photographs and whatever else.
SELECT AN ITEM ABOVE
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IDENTITY / DIGITAL
A short project description goes here.
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